Mysteries at the museum

Заклятие: самые жуткие предметы в оккультном музее уоррена

Episodes

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  1. S1 E1 — Secrets of Alcatraz and More

    November 1, 2010
    43min
    TV-G

    Don Wildman unlocks secrets at Alcatraz, the Navy’s museum and more.

    This video is currently unavailable

  2. S1 E2 — Fire Truck, Gun and Mastodon

    November 16, 2010
    42min
    TV-G

    A San Francisco fire truck and ancient mastodon reveal scandalous stories.

    This video is currently unavailable

  3. S1 E3 — Haunted Objects Coast to Coast

    November 23, 2010
    43min
    TV-G

    Simple objects reveal a complex, haunted past for Don Wildman.

    This video is currently unavailable

  4. S1 E4 — Space Suit and Deep Sea Alien

    November 29, 2010
    42min
    TV-G

    Don Wildman examines an old space suit, a deep sea alien and the North Pole

    This video is currently unavailable

  5. S1 E5 — T-Rex and WWII Invention

    November 29, 2010
    42min
    TV-G

    Don Wildman discovers the largest T-Rex and a WWII failed invention.

    This video is currently unavailable

  6. S1 E6 — Radithor, U-505 and Ransom

    December 6, 2010
    42min
    TV-G

    Don Wildman inspects a small vial, a WWII submarine and a ransom note.

    This video is currently unavailable

  7. S1 E7 — Manuscript and Eyeglass Case

    December 20, 2010
    43min
    TV-G

    Don Wildman examines a manuscript and an eyeglass case with a curious holes

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  8. S1 E8 — Musical Instrument

    December 27, 2010
    43min
    TV-G

    An electronic instrument in the Philly archives played into spy scandals.

    This video is currently unavailable

  9. S1 E9 — Robert the Doll

    January 10, 2011
    43min
    NR

    How did a stunt become a defining moment for a space program in crisis?

    This video is currently unavailable

  10. S1 E10 — Rag Doll and Bridge Collapse

    October 11, 2011
    43min
    TV-PG

    Don Wildman investigates a rag doll, an engineering accident and a journal.

    This video is currently unavailable

  11. S1 E11 — Prison, Manuscript, Mammoths

    October 18, 2011
    43min
    TV-PG

    Don Wildman inspects a khaki uniform, a manuscript and remains of mammoths.

    This video is currently unavailable

  12. S1 E12 — Area 51 Plane Crash and More

    October 25, 2011
    42min
    TV-PG

    Don Wildman inspects a mysterious aircraft that crashed at Area 51.

    This video is currently unavailable

  13. S1 E13 — Eastland Disaster and more

    November 1, 2011
    42min
    TV-PG

    Host Don Wildman uncovers the cause of the Eastland Disaster.

    This video is currently unavailable

Семейная музыкальная шкатулка Перрон

Оригинальный Заклятие был одним из лучших фильмов о домах с привидениями за последнее десятилетие, который, возможно, породил как франшизу, так и вновь обретенный интерес к ужасам старой школы. Вдохновленный классическими фильмами ужасов, фильм помог сделать историю о привидениях семьи Перрон мейнстримом под постоянным руководством Джеймса Вана. Уоррены посетили семью Перрон в Род-Айленде в 1971 году, чтобы помочь освободить их от присутствия духа ведьмы.

Одним из самых жутких элементов фильма была музыкальная шкатулка, которая всегда вызывала страх, когда появлялась на экране. Лорейн действительно видит в нем дух ребенка, когда открывает его в фильме, и забирает его домой в конце Заклятия. Сама коробка надежно спрятана в музее Уорренов и с тех пор стала синонимом фильмов.

Launchers

Mk 153 SMAW

The Mk 153 SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an ‘Anti-Tank’ version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.


Mk 153 Mod 0 SMAW — 83mm

Milkor MGL Mk

The MGL can be earned by gaining the third Combat Knife SPecialist badge. This is more of a joke weapon than anything else; in The Omega Strain the player could spawn with almost 50 rounds with the weapon, but in this game one would have less than 10 grenades!


Milkor MGL fitted with Armson OEG reflex sight — 40x46mm

Что произошло

Пара из Великобритании выиграла в лотерею крупную сумму и решила всерьез заняться любимым делом — охотой за привидениями. Об этом сообщает Daily Mail.

  • Сотрудница логистической фирмы Лора Хойл и ее возлюбленный Кирк Стивенс 3 года регулярно играли в лотерею. Во время очередного розыгрыша они угадали все числа и вскоре узнали, что будут получать по £10 тыс. (847,7 тыс. рублей по курсу на 11 мая 2022 года) каждый месяц в течение следующих 30 лет.
  • Выигрыш позволил паре всерьез заняться охотой за привидениями. «Мы с Кирком участвуем во многих паранормальных мероприятиях, и я редактирую видео, которые мы снимаем, — рассказала Хойл. — Мне очень нравится этим заниматься. У меня все лучше и лучше получается, и недавно одно из наших видео отметил лучший ютубер, занимающийся охотой за привидениями (имя не уточняется. — Прим. ред.). Это как если бы мне платили за монтаж видео в течение следующих 30 лет!».
  • Стивенс, который также увлекается плотничеством, намерен создать собственный бизнес — скрестив свои хобби. «Я хочу делать продукцию для исследования паранормальных явлений с использованием моих столярных навыков и познаний в области электроники. Я знаю, что нужно людям, у меня есть навыки, а теперь есть и возможность воплотить все это», — заявил он.

Assault rifles

Galil AR

Galil AR is the weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.


IMI Galil AR — 5.56x45mm NATO

Colt M4A1

The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4.


Colt M4A1 with 6 position collapsible stock — 5.56x45mm

Norinco Type 56

Norinco Type 56 is used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.


Norinco Type 56, milled receiver without the under-folding («pig sticker») bayonet — 7.62x39mm. This is the «sanitized» (M22-code) exportversion made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).

FAMAS

The FAMAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.


FAMAS F1 — 5.56x45mm. Standard service rifle of the French Forces.

AK-47

The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.


Poly Technologies AK-47 — 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47

Steyr AUG HBAR

The Steyr AUG HBAR Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.


Steyr AUG HBAR — 5.56x45mm

RPK is carried by Red Section thugs in Episode 6 and 7.


RPK Light Machine Gun with 40 round magazine — 7.62x39mm

Heckler & Koch G11

Heckler & Koch G11 is used by certain ‘elite’ Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.


Heckler & Koch G11 K2 — 4.73x33mm

Colt M16A2

Colt M16A2 fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.


Colt M16A2 Rifle — 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).

Model 656

Model 656 is apparently used by Mara Aramov’s guards in ‘Narbonne, France’ according to Gary Stoneman who calls it a ‘silenced AR-15’. The weapon can be used if the player flings himself off the starting balcony in this mission with an explosive reaction (such as a grenade launcher or similar weapon) and interacts with a guard’s body, which is on the streets. A sniper version of this rifle is also available, called the «Stone’s Rifle» (presumably in reference to Eugene Stoner), and this is the firearm with which one begins this mission (and the one in Yemen).


M16A1 with 20-round magazine, fitted with scope — 5.56x45mm.

Colt M16

While this is never available in gameplay, an M16 is seen in cutscenes during ‘Red Section’, held by soldiers from said organisation attempting to stop Lian and Gabe from encroaching on their headquarters, which was previously a Helsinki Aerospace complex.

Production[]

Ben Stiller admitted that a sequel was «a possibility» and on January 22, 2010, co-writer Thomas Lennon said to Access Hollywood, «That after the success of two Night at the Museum films, it’s no surprise that 20th Century Fox is looking to develop a third and that those suspicions are indeed true and how could you not? I think it’s a really outstanding idea to do ‘Night at the Museum 3,’ in fact,» he said. «I wonder if someone’s not even already working on a script for that,» he added with a raised eyebrow. «I cannot confirm that for a fact, but I cannot deny it for a fact either… It might be in the works.» In an interview, Stiller confirmed the sequel, however, he said that it was only in the «ideas stage».

It was announced in February 2013 that the sequel, directed by Shawn Levy, would be released on December 25, 2014. On September 10, 2013, it was announced that shooting would start February 2014. On November 8, 2013, English actor Dan Stevens was cast as Lancelot. On November 15, Skyler Gisondo will be replacing Jake Cherry for the role of Nick Daley. On December 18, 2013 it was announced that Robin Williams, Stiller, and Ricky Gervais will be returning for the sequel. On January 9, it was announced that Rebel Wilson will play a security guard in the British Museum. On January 14, the airdate has moved up to December 19, 2014. On January 23, Ben Kingsley is announced as an Egyption Pharoah at the British Museum. On May 6th, the title is confirmed as Night at the Museum: Secret of the Tomb.

App

Prior to the film’s release Pocket Gems, Inc released an android and iPhone app titled Night at the Museum: Hidden Treasures which allows the player to move around various rooms of a museum discovering hidden objects.

Miscellaneous

Turret

A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists’ transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.


Browning M2HB on vehicle mount — .50 BMG

Flamethrower

In a callback to the original Syphon Filter’s fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon’s weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one’s back would detonate the weapon and kill the user from immolation.

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M134 minigun

Can be acquired from one of Jimmy Zhou’s bodyguards. It will cause one to move sluggishly, but also gain the ability to lay down a swathe of punishing suppressive fire.

A temporary firearm that is used in some training missions.

A temporary firearm that is used in some training missions.

Among the military vehicles in Episode 4 is an M1 Abrams which the antagonist Goran Zivmovic hijacked.

Various UN vehicles

During the United Nations assault on Tuzla Munitions, various army vehicles are seen in cutscenes.


A Zivmović Prijateljstvo missile split-seconds from blowing up an enemy vehicle belonging to the United Nations.

Explosives

The Red Section paramilitary group seems hell-bent on destroying KemSynth petroleum at all costs. One of the attempts to achieve this involves planting a bomb on the wall in a certain section.

In another attempt, Black King carries a detonator that will trigger 5 explosives somewhere else in the refinery.

Explosives

M67 fragmentation grenade

The M67 fragmentation grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.

M67 fragmentation grenade

Laser mine

This device must be planted on a vertical surface, like a wall, and projects a laser beam invisible to the naked eye to an opposite surface. If any stray person except the individual who planted it comes into contact with the beam, an explosion occurs, killing whoever triggered it. Players can either shoot the mine or throw a grenade to make it blow prematurely (which can kill enemies close enough to it and perhaps the player, if one is too close), or manually diffuse it. Defusing it allows one to set it up on an appropriate surface, and it will kill enemies who trip the beam. The beam cannot be detected unless one is using EDSU goggles, and the explosive cannot be defused unless one is very close to the mine. Laser mines are already planted by enemies in Episode 2 Part 2, Part 3, Part 4, Episode 4 Part 1, Episode 5 (both sections) and Episode 6 Part 2.

EMP grenade

The electro-magnetic pulse grenade releases a powerful electronic blast that temporarily renders useless certain unprotected equipment, including enemies with anti-static armour, the player’s various devices, computers and more. If there is a bomb counting down which the player must diffuse before it explodes, the blast also affects these devices. These can be used in Training 4 and various sections in Episode 7 to help sabotage FCS armour systems.

Кирпич из дома приходского священника в Борли

Оккультный музей Уорренов хранит некоторые из самых посещаемых и проклятых объектов в мире, многие из которых были захвачены Уорренами во время их путешествий по местам с привидениями со всего мира.

Одним из объектов особой важности является кирпич из приходского дома Борли, здания, которое считается самым посещаемым привидениями зданием в Соединенном Королевстве. Построенное в 1862 году, первые сообщения о призрачной активности поступили в 1920-х годах, здание было повреждено пожаром в 1900-х годах и в конечном итоге снесено в 1944 году

Хотя это всего лишь скромный кирпич, тот факт, что он был построен в таком проклятом месте, является более чем достаточно, чтобы кого-то напугать.

Необычные экспонаты

В 2006 году Эд ушел из жизни, завещав продолжать свое дело жене и детям. Сегодня его семья проживает в небольшом тихом городке Монро, расположенном вблизи Нью-Йорка. Небольшой уютный дом и музей семьи Уорренов находится по одному и тому же адресу. Жилое здание было выстроено в 1960 году по собственному проекту Лоррейн. Дом построен на семи уровнях в полном соответствии с числом, благословенным католическими традициями.

Помещение на первом этаже, отведенное под музей, плохо освещено, в нем холодно и неуютно. Влажный воздух наполнен смрадом, который перебивается смесью ароматических эссенций. Комната уставлена множеством различных вещей, среди которых книги, игрушки, картины, фото, предметы мебели. В необычной коллекции есть даже пианино, которое само играло по ночам.

Проклятые фотографии

Музей Уоррена также утверждает, что среди других проклятых предметов в музее у него есть несколько проклятых фотографий. За этими фотографиями нет конкретных историй, поскольку они не являются избранными, но это все равно жуткая мысль, которая может заставить фанатов задуматься, могут ли цифровые версии этих фотографий также быть прокляты.

Поскольку вселенная фильма Заклятие расширяется и в фильмах используются фотографии, на которых изображены демонические сущности, вполне возможно, что эти оккультные музейные экспонаты могут быть использованы для создания новой истории.

Профессиональный рост

Интерес к сверхъестественным событиям продолжал интересовать широкое общество. В 1952 году Эд и Лоррейн Уоррен создали организацию по исследованиям паранормальных явлений. Добровольное общество объединило множество людей различных профессий: врачей, ученых, полицейских, психологов. Используя теоретические знания, практические навыки, исследователи разрабатывали новые методики и способы борьбы со злыми духами.

Более пятидесяти лет чета Уорренов со своими многочисленными помощниками занималась исследовательской и практической деятельностью в области оккультизма. Они накопили огромный опыт и стали по праву считаться лучшими экспертами в паранормальной области. Пара утверждала, что успешно расследовала свыше десяти тысяч запутанных дел. Со всех домов, в которых им приходилось работать, исследователи оставляли себе памятные предметы, с которыми были связаны страшные и загадочные события. Музей Эда и Лорейн Уорренов представляет собой коллекцию уникальных вещей, каждая из которых наделена темной силой и представляет немалую опасность для простых людей. Чтобы нейтрализовать негативное действие на окружающих, священник ежедневно проводит в музее церковную службу и окропляет помещение святой водой.

Plot[]

In 1938 Egypt, a team of archaeologists discover the tomb of Pharaoh Ahkmenrah, including a young Cecil Fredericks, finding the magical Tablet of Ahkmenrah. The locals warn the group that removing the tablet will end its magic.

In present day New York City, Larry Daley remains the night guard of the Museum of Natural History. He and the exhibits, brought to life each night by the tablet, help re-open the Hayden Planetarium. A new wax Neanderthal resembling Larry named Laaa is introduced, identifying Larry as his father. Ahkmenrah shows Larry that the tablet is corroding, which later causes the exhibits to act erratically, causing mayhem at the planetarium’s reopening. Larry catches his son Nicholas Daley throwing a house party, who plans on taking a gap year to sort out his life.

Larry reunites with Cecil, now in retirement, who realises the end of the tablet’s magic will cause the exhibits to become lifeless. Cecil explains Ahkmenrah’s parents, Merenkahre and Shepseheret, may be able to restore the tablet’s power, but are located in the British Museum. Larry convinces the museum’s curator, Dr. McPhee, to let him ship Ahkmenrah to London to restore the tablet, convinced that Dr. McPhee knows its secrets. Larry and Nick travel to the British Museum, bypassing the night guard Tilly. To Larry’s surprise, Theodore Roosevelt, Sacagawea, Ahkmenrah, Jedediah, Octavius, Dexter, and Laaa have come as well. Laaa is left to stand guard while the others search the museum, the tablet bringing its exhibits to life.

They are joined by a wax Sir Lancelot who helps them fight off the aggressive museum exhibits like a Xiangliu statue and a Triceratops skeleton. Jedediah and Octavius fall through a ventilation shaft, but are rescued from a Pompeii model by Dexter. The group find Ahkmenrah parents, learning the Tablet of Ahkmenrah’s power can be regenerated by moonlight, since it is empowered with the magic of Khonsu. Sir Lancelot mistakes the tablet for the Holy Grail and steals it, leaving to find Camelot. Larry and Laaa are locked in the employee break room by Tilly but escape, Laaa remaining behind to distract Tilly, but they become attracted to each other.

Lancelot crashes a performance of the Camelot musical, starring Hugh Jackman and Alice Eve as King Arthur and Queen Guinevere, but Larry and the others chase him to the theatre roof, where the New York exhibits begin to die. Lancelot then sees that the quest was about them and gives the Tablet of Ahkmenrah back. The moonlight restores the tablet’s power, saving the exhibits. They decide that Ahkmenrah and the Tablet should stay with his parents, even if it means the New York exhibits will no longer come to life. Back in New York, Larry spends some final moments with his friends before sunrise.

Three years later, Larry now works as a teacher, and a travelling British Museum exhibit comes to New York. Tilly becomes the new night guard, and gives the Tablet of Ahkmenrah to Dr. McPhee, showing him its power, and allowing the exhibits to awaken again. Ahkmenrah was there as well because either he came back to visit the Museum of Natural History one last time and then go back to the one in London afterwards or his Egypt room was upgraded and changed to make room for Shapsheret and Makenkere’s tombs as well. Outside, Larry watches them party inside.

Sniper rifles

SVD Dragunov

SVD Dragunov is used by Red Section and Peruvian War Revolutionary Council soldiers.


SVD Dragunov sniper rifle — 7.62x54mm R

Barrett M82A1

Barrett M82A1 fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.


Barrett M82A1 — .50 BMG

MB-150

The second default weapon for Gabe Logan is a ‘MB-150’ sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as ‘darts’, and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one’s inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe’s attempt to evade an ambush in Bangkok. Another variant called the «C8 Rifle» looks the same as the «MB-150».


Heckler & Koch HK21E — 7.62x51mm NATO. The ‘MB-150’ looks very similar to this.

VSS Vintorez

Just as Gabe’s second default weapon is the MB-150, Lian Xing is armed with the VSS Vintorez. Both are exactly similar, firing 6mm and various ‘dart’ rounds despite looking distinctly different.


VSS Vintorez with PSO-1 scope — 9x39mm

Submachine guns

SITES Spectre M4

SITES Spectre M4 is seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.


Spectre M4 — 9x19mm

IMI Uzi

The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 — a factual error, since such a weapon would never be seen in this level.


IMI Uzi with buttstock extended — 9x19mm

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is used by Zivmović Prijateljstvo soldiers in Episode 4.


Heckler & Koch MP5A3 with original «slimline» handguard and straight «waffle»-style magazine — 9x19mm

Heckler & Koch MP5A4

Unlocked by gaining the second Stealth Combat Specialist badge. Incorrectly called the MDS A4 Silenced, just as it was in the previous instalment.


Heckler & Koch MP5A4 — 9x19mm. The A4 has an additional option on the fire selector for ‘3-Round Burst’ thus possessing four fire options — Safe, Semi-Auto, 3-Round Burst, and Full-Auto.

Unlocked by gaining the second Stealth Combat Specialist badge.

Heckler & Koch UMP .45

Heckler & Koch UMP is carried by Konigsberg Casino security and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.


Heckler & Koch UMP45 — .45 ACP

FN P90

The FN P90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.


FN P90 — FN 5.7x28mm

Heckler & Koch MP7

Heckler & Koch MP7 is used by Red Section soldiers during the KemSynth Petroleum incident.


Heckler & Koch MP7 — 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.

Calico HE

What seems to be a Calico modified to fire high explosive rounds can be unlocked (as a launcher).


Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine — 9x19mm

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